Stephens, Todd Stewart, and Russ Taylor. He indulges every whim, revels in the powers granted by his dark patrons, and lives utterly free of all civilized restraint. Those who have survived such encounters know these tales to be tame compared to the truth. Metamagic feats allow spellcasters to grant their spells new powers and effects. | Dungeon World SRD Subscribe to the Open Gaming Network and get everything ad-free! Pathfinder Roleplaying Game Monster Codex, Latest Pathfinder products in the Open Gaming Store. If there is any class in Pathfinder more mutable and changeable. This one is very much a no brainer when you want to rain ammo on target. A small ogre hunting party might follow a herd of deer for days, picking off stragglers and bagging them for future consumption. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. When you gain a new level, if your current familiar does not meet the prerequisite of a familiar feat you possess, you can learn a new familiar feat in place of the feat your familiar doesnt qualify for. Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7Base Atk +3; CMB +9; CMD 18Feats Iron Will, ToughnessSkills Climb +7, Perception +5Languages Giant, Environment temperate or cold hillsOrganization solitary, pair, gang (34), or family (516)Treasure standard (hide armor, greatclub, 4 javelins, other treasure). Despite your build, Melee or Ranged, there are a few universal Combat Feats that Rogues can also benefit from. | ACK-SRD. | Into The Unknown | 4 Color SRD (Astonishing Super Heroes) | 5th Edition SRD | GumshoeSRD Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. You don't otherwise become fatigued at the end of this ability's duration. If Lunge works to extend your range, that goes on the list. Feats are best thought of as the unique talents and expertise your character acquires during their adventures. When times are lean, multiple ogre clans gather together to utterly destroy a villageor even a small town. | Here Be Monsters If they can kill a man with a well-thrown javelin, they dont have to fight or chase him down. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. Recent Changes The first feat any ranged fighter takes. Few ogres live long enough to amass great powerwhich makes an army commanded by a powerful ogre king or queen a terrifying force to behold. Item creation feats enable a character to create certain types of magic items. Cross-Class Skills Spoiler Show Feats These ratings apply to the summoner. You are able to harness the rage that burns inside you and fuels your might. New Pages | Recent Changes | Privacy Policy. You are going to be in the thick of it, so make sure to be light on your feet and not get hit. Magical Feats This is a list of feats that affect spells, spell-like abilities, or are specifically helpful to spellcasters. Ogres cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. Although they prefer to vent their violent urges on smaller humanoids the smaller and more . | 13th Age SRD Ogre Crush Your thick, muscular arms are capable of landing powerful blows and crushing the life out of the smaller creatures you embrace. Adventurers are likely to encounter them taking down a large prey animal, preying on a small village to capture humans, or tearing apart a poorly defended caravan. For more information about Paizo Inc. and Paizo products, visitpaizo.com. Check out our other SRD sites! These are just the top options we have found to make the most out of your limited feat slots. This feat doesn't grant any of the normal benefits or penalties of a barbarian's rage. The resulting defects don't bother the ogres, who view their deformities as the mark of whatever dark god they worship. An ogres great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. Also known as local, regional, or upbringing feats, story feats requirements are tied to a characters background or development. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Power Attack for Ranged Fighters. It is perhaps their most important stat. Ogres cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. Ogres know humans band together when threatened, so clans most often prey on the fringes of society, concentrating attacks on small villages, poorly armed caravans, or isolated farmsteads. | GumshoeSRD This is good for any character, but it is great for Rogues. Recent Changes Feats Database Feat Tree Combat Feats General Feats Item Creation Feats Metamagic Feats Teamwork Feats Blood Hex Feats Channeling Feats Conduit Feats Critical Feats Damnation Feats Grit Feats Item Mastery Feats Panache Feats Performance Feats Racial Feat Weapon Mastery Feats Achievement Feats Betrayal Feats Caravan Feats Local Feats Story Feats If you were say an Ogre fighter, you could really grab all the good rage powers with your bonus feats and be much stronger than a barbarian is. Whether it's due to inbreeding, magical or alchemical experimentation, or strange environs, ogres are far more prone to mutations than other races. Legal Information/Open Game License. | ACK-SRD. These tall, bone-thin ogres have thick, bark-like skin and spiked growths all over their bodies, and their hands end in sharp, thorn-like claws. Melee fang +15 [ +10/+5 ], Damage 2d8+8 piercing plus ogre spider venomRanged web +13 [ +8/+3] ( range increment 30 feet ), Effect web trapEerie Flexibility An ogre spider can fit through tight spaces as if it were a Large creature. | d20HeroSRD Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex. Sell at the Open Gaming Store! When choosing the right feats for any build, there are a few things to look for: Of the feats listed here, these are not necessarily ranked in order of importance, neither are they the only options you should take. Critical feats modify the effects of critical hits. The feat lost cant be a prerequisite for another feat you possess, and your familiar must meet the new feats prerequisites. Some abilities are not tied to your race, class, or skillthings like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. | GumshoeSRD These savagely efficient teams stalk and kill both animals and two-legged prey. Because it can take all of beast totem, superstition, spell sunder, etc. All of these are classic Rogue archetypes. | OGN Articles Ogres' strength and dim-witted fearlessness make them excellent shock troops. During Combat Once battle is joined, ogres wade into the thick of melee, swinging their clubs at any target that presents itself. 4: Thick Skin: Improve natural armor bonus by +2. Enemy at the Gates! They move on all fours and smash enemies with their giant fists. Ogres live in tribes consisting of a few families at most. | FateCoreSRD Init 2; Senses darkvision 60 ft., low-light vision; Perception +7, AC 19, touch 7, flat-footed 19 (+6 armor, 2 Dex, +6 natural, 1 size), Special Attacks channel negative energy 1/day (DC 9, 1d6), Domain Spell-Like Abilities (CL 2nd; concentration +3), 4/daystrength surge (+1), vision of madness (+/1), Cleric Spells Prepared (CL 2nd; concentration +3), 1stbless, cure light wounds, divine favor, enlarge person D, 0 (at will)create water, detect magic, mending, stabilize, D domain spell; Domains Madness, Strength, Str 25, Dex 6, Con 19, Int 8, Wis 12, Cha 7, Feats Combat Casting, Iron Will, Power Attack, Combat Gear potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, alchemist's fire (2); Other Gear mwk breastplate, javelins (3), mwk greatsword, amulet of natural armor +1, unholy symbol, 157 gp, Init +5; Senses darkvision 60 ft., low-light vision; Perception +10, AC 19, touch 10, flat-footed 18 (+4 armor, +1 Dex, +5 natural, 1 size), Defensive Abilities evasion, trap sense +1, Str 25, Dex 12, Con 17, Int 8, Wis 10, Cha 5, Feats Improved Initiative, Night Stalker*, Power Attack, Skill Focus (Stealth), Skills Acrobatics +11, Climb +17, Disable Device +2, Perception +10, Stealth +10 (+14 in dim light or darkness), SQ rogue talents (fast stealth), trapfinding +1, Combat Gear potion of cure moderate wounds, potion of elixir of hiding, wasp nest of swarming; Other Gear +1 studded leather, javelins (3), mwk greatclub, feather token (tree), 16 gp. | d20PFSRD You can exchange only one feat in this way each time you gain a level. Init +4; Senses darkvision 60 ft., low-light vision; Perception +5, AC 24, touch 10, flat-footed 24 (+9 armor, +1 deflection, +5 natural, 1 size), Melee +1 greatsword +18/+13 (3d6+11/1720), Special Attacks channel negative energy (DC 15, 4d6), smite good 3/day (+2 attack and AC, +7 damage), Antipaladin Spell-Like Abilities (CL 7th; concentration +9), Antipaladin Spells Prepared (CL 4th; concentration +6), 1stdeath knell (DC 13), litany of weakness, Str 25, Dex 10, Con 19, Int 6, Wis 8, Cha 14, Feats Improved Critical (greatsword), Improved Initiative, Iron Will, Power Attack, Vital Strike, Weapon Focus (greatsword), SQ cruelties (fatigued, staggered), fiendish boon (fiendish rhinoceros servant), touch of corruption 5/day (3d6), Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, potion of fly ; Other Gear mwk full plate, +1 greatsword, javelins (3), belt of mighty constitution +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, 196 gp, Init +0; Senses darkvision 60 ft., scent; Perception +12, AC 16, touch 9, flat-footed 16 (+7 natural, 1 size), DR 5/good; Resist cold 10, fire 10; SR 10, Special Attacks powerful charge (gore, 4d6+12), smite good 1/day as a swift action (+0 attack, +5 damage), Str 22, Dex 10, Con 19, Int 2, Wis 13, Cha 5, Base Atk +3; CMB +10; CMD 20 (24 vs. trip), Feats Endurance, Great Fortitude, Skill Focus (Perception), An ogre destroyer is profane, disgusting, and filled with rage; nothing is safe from his murderous and hateful urges. Quick Rules: +2 on all attack rolls, damage rolls, and Strength checks; gains two slam attacks (1d6); gains the grab and constrict monster special abilities. Ogre Blood (Ex) Troggles count as ogres for the purpose of any effects related to race. Check out our other SRD sites! An ogres great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. Feats represent Abilities outside of the normal scope of a character's Race and Class. Init +3; Senses darkvision 60 ft., low-light vision; Perception +8, AC 21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, 1 size), hp 54 (7 HD; 5d8+2d10+21); regeneration 5 (acid or fire), Melee bite +11 (1d6+7 plus trip), 2 claws +12 (1d4+7), Special Attacks combat style (natural weapon), favored enemy (humans +2), Str 24, Dex 17, Con 16, Int 7, Wis 10, Cha 3, Base Atk +5; CMB +13; CMD 26 (30 vs. trip), Feats Combat Reflexes, Fleet, Iron Will, Night Stalker*, Skill Focus (Stealth), Weapon Focus (claws), Skills Climb +12, Perception +8, Stealth +10 (+14 in dim light or darkness), Survival +6, Gear +1 studded leather, composite shortbow with 20 arrows, amulet of mighty fists +1, 49 gp. Ogre society is tribal, inbred and far removed from any civilised definition of society. Special: You can take this feat twice. They move on all fours and smash enemies with their giant fists. Subscribe to the Open Gaming Network and get everything ad-free! In lean times, ogres possess no reservations about cannibalism. When smaller races arent available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Its misshapen features resemble a mans face rendered in watercolor, then distorted by a careless splash. Advanced Defensive Combat Training (Combat, Faction), Awe-Inspiring Smash (Combat, Performance), Black Powder Spectacle (Combat, Grit, Performance), Blades Above And Below (Combat, Teamwork), Coordinated Distraction (Combat, Teamwork), Friendly Fire Maneuvers (Combat, Teamwork), Improved Disarm Partner (Combat, Teamwork), Improved Feint Partner (Combat, Teamwork), Improved Impaling Critical (Combat, Critical), Improved Precise Strike (Combat, Teamwork), Improved Underhanded Teamwork (Combat, Teamwork), Indomitable Mountain Style (Combat, Style), Linnorm Hunter Coordination (Combat, Teamwork), Linnorm Hunter Retreat (Combat, Teamwork), Linnorm Hunter Style (Combat, Style, Teamwork), Murderers Circle (Combat, Performance), Ostentatious Weakness (Combat, Performance), Sculpting the River (Combat, Combination), Thrilling Vengeance (Combat, Performance), Changeling Familiar (Animal Companion Feat), Curious Companion (Animal Companion Feat), Devotion against the Unnatural (Animal Companion Feat), Disruptive Companion (Animal Companion Feat; Combat), Favored Animal Focus (Animal Companion Feat), Feral Grace (Animal Companion Feat; Combat), Ferocious Beast (Animal Companion Feat; Combat), Ferocious Feint (Animal Companion Feat; Combat), Greater Tenacious Hunter (Animal Companion Feat), Improved Forceful Charge (Animal Companion Feat), Improved Intercept Blow (Animal Companion Feat; Combat), Intercept Blow (Animal Companion Feat; Combat), Master of Your Kind (Animal Companion Feat), Reflexive Interception (Animal Companion Feat; Combat), Shapeless Familiar (Animal Companion Feat), Advanced Defensive Combat Training (Combat), Brew Fleshcrafting Poison (Item Creation) (3.5E), Craft Magic Arms and Armor (Item Creation), Telekinetic Mastery (Combat, Item Mastery), Mythic Armor Proficiency (Heavy) (Mythic), Mythic Armor Proficiency (Light) (Mythic), Mythic Armor Proficiency (Medium) (Mythic), Mythic Blinding Critical (Critical, Mythic), Mythic Craft Magic Arms And Armor (Mythic), Mythic Deafening Critical (Critical, Mythic), Mythic Exhausting Critical (Critical, Mythic), Mythic Exotic Weapon Proficiency (Mythic), Mythic Heighten Spell (Metamagic, Mythic), Mythic Improved Lightning Reflexes (Mythic), Mythic Improved Two-Weapon Fighting (Mythic), Mythic Improvised Weapon Mastery (Mythic), Mythic Martial Weapon Proficiency (Mythic), Mythic Maximize Spell (Metamagic, Mythic), Mythic Sickening Critical (Critical, Mythic), Mythic Simple Weapon Proficiency (Mythic), Mythic Staggering Critical (Critical, Mythic), Mythic Stunning Critical (Critical, Mythic), Mythic Tiring Critical (Critical, Mythic), Elemental Jaunt (Ifrit/Oread/Sylph/Undine), Ferocious Tenacity (Combat, Orc/Half-Orc), Greater Channel Force (Channeling; Aasimar), Improved Channel Force (Channeling; Aasimar), Improved Surprise Follow-Through (Combat, Orc/Half-Orc), Surprise Follow-Through (Combat, Orc/Half-Orc), Latest Pathfinder products in the Open Gaming Store. 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Careless splash products, visitpaizo.com Pathfinder Roleplaying Game Monster Codex, Latest Pathfinder products the. Are a few universal Combat feats that Rogues can also benefit from and. Mutable and changeable they move on all fours and smash enemies with their giant.. Misshapen features resemble a mans face rendered in watercolor, then distorted by a careless splash ) Troggles count ogres! Wade into the thick of Melee, swinging their clubs at any target that presents itself dark... Feats, story feats requirements are tied to a characters background or development SRD! ) Troggles count as ogres for the purpose of any effects related to race careless splash then distorted by careless.
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