weaponry script pastebin

Paste the script into your script application. ["Position"] = Vector(-0.18359375, 21.489501953125, 1.33447265625). ["Position"] = Vector(10.93798828125, -0.001708984375, 2.42431640625). | 3.49 KB, JavaScript | TeamCheck = false--If set to true then the script would only lock your aim at enemy team members. Designed in compliance to a request put out for a PDW by the US Military. Credits: Bye.prestigedBlitzFelixTeax-----script: https://pastebin.com/mCisrYP8-----. BLOX FRUITS Script Pastebin 2023 UPDATE VALENTINES AUTO FARM HEARTS | . _G. 1 hour ago Run and done ["Position"] = Vector(-0.44775390625, -0.46826171875, 0.8525390625). | 3.21 KB, JSON | | 1.11 KB, Lua | ["Model"] = "https://www.dropbox.com/s/05c73o0kdz1aq11/Scavvergun.obj?dl=0". By continuing to use Pastebin, you agree to our use of cookies as described in the. | 0.65 KB, JavaScript | ["Position"] = Vector(3.9278564453125, 0.0068359375, 5.662109375). ANYWAYS.. Game Link: (NEW P90) Weaponry [BETA] Requesting: (Silent Aim, or One Shot Kill) Universal Aimbot: Down below. | 0.07 KB, C++ | 41 min ago ["Position"] = Vector(34.5498046875, -3.872802734375, -10.30419921875). Yes, it is extremely safe because all you need to do is copy the script codes; you dont need to transfer any programs or exploits. Step : Run and done Note : 1. Paste the script into your script application ["Angles"] = Angle(3.4000000953674, 90, -2). Copyright 2023, All rights reserved | https://pastebinscript.com/. If you have strong swords, you can easily slay every one of them. 3. Click COPY button for auto copy script 3. 1 hour ago Player = game:GetService("Players").LocalPlayer, damage = 10000000000000000000000000000000000000000, frame.Position = UDim2.new(0, 0, 1, -400), frame.BackgroundColor3 = Color3.new(1, 1, 1), label.BackgroundColor3 = Color3.new(1, 0, 0), label.BackgroundColor3 = Color3.new(1, 1, 1), label.Position = UDim2.new(0, -10, 0, 20), label.Position = UDim2.new(0, -10, 0, 40), if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end, if Player.PlayerGui:FindFirstChild(Name) == nil then, ammoGui:Clone().Parent = Player.PlayerGui, Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value), Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value), w.Part1 = Player.Character:FindFirstChild("Right Arm"), w.Part1 = Player.Character:FindFirstChild("Left Arm"), w.Part1 = Player.Character:FindFirstChild("Torso"), w.C0 = CFrame.new(0.6, 0.4, -0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-20)), w.C0 = CFrame.new(0.85, 0.4, -0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-5)), s.SoundId = "http://www.roblox.com/Asset/?id=10209842", s.SoundId = "http://roblox.com/asset/?id=2691586", s.SoundId = "http://www.roblox.com/Asset/?id=10209636", s.SoundId = "http://www.roblox.com/asset/?id=2697295", s.SoundId = "http://www.roblox.com/Asset/?id=10209845", s.SoundId = "http://www.roblox.com/Asset/?id=10209813", w.C0 = CFrame.new(0.5, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0), pc.BrickColor = BrickColor.new("New Yeller"), pb.BrickColor = BrickColor.new("Dark stone grey"), p.BrickColor = BrickColor.new("Medium stone grey"), w.C0 = CFrame.new(0, 0.15, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(12), 0, 0), w.C0 = CFrame.new(0, 0.22, -0.03) * CFrame.fromEulerAnglesXYZ(math.rad(-12), 0, 0), w.C0 = CFrame.new(0, 0.14, -0.03) * CFrame.fromEulerAnglesXYZ(math.rad(-25), 0, 0), p.BrickColor = BrickColor.new("Dark stone grey"), w.C0 = CFrame.new(0, 0.07, -0.025) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.05, -0.015) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.1, -0.015) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.2, -0.635) * CFrame.fromEulerAnglesXYZ(math.rad(-80), 0, 0), w.C0 = CFrame.new(0, 0.15, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(85), 0, 0), w.C0 = CFrame.new(0, 0.25, -0.01) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0, 0.11, 0.02) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), p.BrickColor = BrickColor.new("Really black"), m.Scale = Vector3.new(0.09, 0.2402, 0.09), s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225), w.C0 = CFrame.new(0, 0.28, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0.08, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(-0.08, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0, 0, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), d.Texture = "http://www.roblox.com/asset/?id=29712167", local l = Instance.new("Part") -- Aimpoint Scope, w.C0 = CFrame.new(0, 0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), p.BrickColor = BrickColor.new("Bright yellow"), m.MeshId = "http://www.roblox.com/asset/?id=1033714", if selected == true and Mode == 2 and dual == false then, pcall(function() Player.Character[Name]:Remove() end), pcall(function() Player.Character[Name.. " (Left)"]:Remove() end), pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end), pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end), function SetAngle(Joint, Angle, Character), if Character == nil then return false end. ["Angles"] = Angle(4.8558376875008e-06, -90, 7.6039214036427e-07). Pastebin.com is the number one paste tool since 2002. ["Material"] = "models/props_wasteland/tugboat01". Step : ["Position"] = Vector(-0.2869873046875, 25.86279296875, 4.29736328125). Run and done. | 3.72 KB, C++ | Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip"), if Joints[Limb] == nil then return false end, if Limbs[Limb] == nil then return false end, Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.MaxVelocity = Joints[Limb].MaxVelocity, Joint.CurrentAngle = Joints[Limb].CurrentAngle, Joint.DesiredAngle = Joints[Limb].DesiredAngle, function ResetLimbCFrame(Limb, Character), if Character.Parent == nil then return false end, Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Animate = Character:FindFirstChild("Animate"), Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove(), w.Part0 = Player.Character[Name.. " (Holstered)"].Handle, w.Parent = Player.Character[Name.. " (Holstered)"].Handle, if Player.Character:FindFirstChild("Torso") ~= nil then, if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then, Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i), Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0), if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then, Player.Character[Name.. " (Holstered, Left)"].Handle.Weld:Remove(), w.Part0 = Player.Character[Name.. " (Holstered, Left)"].Handle, w.Parent = Player.Character[Name.. " (Holstered, Left)"].Handle, if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then, Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0), Player.Character[Name].Light.Transparency = 1, Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0), Player.Character[Name.. " (Left)"].Light.Transparency = 1, Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 1.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad(-5)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(5), math.rad(5)), Player.Character[Name].Handle.Empty:Play(), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i * 1.2), math.rad(-5), 0), Player.Character[Name].Handle.Release:Play(), Player.Character[Name].Magazine.Transparency = 1, local magazineDrop = Player.Character[Name].Magazine:Clone(), magazineDrop.Parent = game:GetService("Workspace"), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)), coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop), delay(0.1, function() magazineDrop.CanCollide = true end), Player.Character[Name].Handle.Reload:Play(), local magazineNew = Player.Character[Name].Magazine:Clone(), magazineNew.Parent = Player.Character[Name], w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55 + (i / 50), 0.75 - (i / 50), 0.35 + (i / 22.5)) * CFrame.fromEulerAnglesXYZ(math.rad(315 - (i * 2)), math.rad(-i * 3.5), math.rad(-90)), Player.Character[Name].Magazine.Transparency = 0, Player.Character[Name]["New Magazine"]:Remove(), Player.Character[Name].Handle.Lock.Pitch = 3, Player.Character[Name].Handle.Lock:Play(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 1.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2 - (i / 10), 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)), Player.Character[Name].Handle.Lock.Pitch = 1.5, Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, 0.6, -0.125), makeShell(Player.Character[Name]:FindFirstChild("ShellOut")), Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, 0.8, -0.125), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0), Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 1, 0.71), Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 1, 0.71), pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0) end), pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) end), Player.Character[Name.. " (Left)"].Magazine.Transparency = 1, local magazineDropDual = Player.Character[Name.. " (Left)"].Magazine:Clone(), magazineDropDual.Parent = game:GetService("Workspace"), coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDropDual), delay(0.1, function() magazineDropDual.CanCollide = true end), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0), Player.Character[Name.. " (Left)"].Magazine.Transparency = 0, pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end), Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 0.2, 0.71), Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 0.2, 0.71), if Player.Character[Name]:FindFirstChild("Handle") ~= nil then, Player.Character[Name].Handle.Fire2.Volume = math.random(3, 8) / 10, Player.Character[Name].Handle.Fire2.Pitch = math.random(1.8, 2), Player.Character[Name].Handle.Fire2:Play(), Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10, Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20, Player.Character[Name].Handle.Fire:Play(), if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then, coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), math.rad(-5)), if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") ~= nil then, Player.Character[Name.. " (Left)"].Handle.Fire2.Volume = math.random(3, 8) / 10, Player.Character[Name.. " (Left)"].Handle.Fire2.Pitch = math.random(1.8, 2), Player.Character[Name.. " (Left)"].Handle.Fire2:Play(), Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(8, 12) / 10, Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 35) / 20, Player.Character[Name.. " (Left)"].Handle.Fire:Play(), if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") ~= nil then, coroutine.resume(coroutine.create(function() Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = true Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = false Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = false end)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), math.rad(5)), makeShell(Player.Character[Name.. " (Left)"]:FindFirstChild("ShellOut")), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.6, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.4 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)), Player.Character[Name].Handle.Switch:Play(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)), coroutine.resume(coroutine.create(function(), local cam = game:GetService("Workspace").CurrentCamera, local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0), if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end, if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end, cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude), cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude), casing.Size = Vector3.new(0.2, 0.26, 0.2), casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))), casing.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("CylinderMesh"), casing.Parent = game:GetService("Workspace"), casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0), coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)), local tag = humanoid:FindFirstChild("creator"), local tag = humanoid:FindFirstChild("creatorType1"), local tag = humanoid:FindFirstChild("creatorType2"), trail.BrickColor = BrickColor.new("Dark stone grey"), trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint), trail.Parent = game:GetService("Workspace"), mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude), coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail), if hit.Parent.Parent.Humanoid ~= nil then, hit.Parent.Parent.Humanoid:TakeDamage(damage * 5), if hit.Parent:FindFirstChild("Humanoid") ~= nil then, hit.Parent.Humanoid:TakeDamage(damage * 10), hit.Parent.Humanoid:TakeDamage(damage * 2), delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end), hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)), if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then, if Player.Character[Name]:FindFirstChild("Handle") == nil then return end, if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end, if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end, if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end, mouse.Icon = "http://www.roblox.com/asset/?id=59125642", local humanoid = Player.Character:FindFirstChild("Humanoid"), if automatic == false and burst == false then, elseif automatic == false and burst == true then, elseif automatic == true and burst == false then, fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target), if fireLeft == true and dual == true and automatic == true then, fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target), mouse.Icon = "http://www.roblox.com/asset/?id=59125633", if dual == true and automatic == false then, if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end, if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end, if key == "q" and Button1Down == false and canFire == true then, if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then, if dual == true then onKeyDown("t", mouse) end, script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack, if key == "e" and Button1Down == false and canFire == true and canSilence == true then, Player.Character[Name].Handle.Lock.Pitch = 5, if Player.Character:FindFirstChild(Name) == nil then return end, if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end, Player.Character[Name].Muzzle.Transparency = 1, Player.Character[Name].Silencer1.Transparency = 1, Player.Character[Name].Muzzle.Name = "Silencer", Player.Character[Name]["Muzzle 2"].Name = "Muzzle", if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end, Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1, Player.Character[Name.. " (Left)"].Silencer1.Transparency = 1, Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer", Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle", if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end, Player.Character[Name].Silencer.Transparency = 0, Player.Character[Name].Silencer1.Transparency = 0, Player.Character[Name].Muzzle.Name = "Muzzle 2", Player.Character[Name].Silencer.Name = "Muzzle", if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end, Player.Character[Name.. " (Left)"].Silencer.Transparency = 0, Player.Character[Name.. " (Left)"].Silencer1.Transparency = 0, Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2", Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle", if key == "r" and Button1Down == false and canFire == true then, if ammo.Value > 0 and magazine.Value ~= magazineMax.Value + Chamber then, if magazine.Value > 0 then magazine.Value = Chamber end, if ammo.Value - magazineMax.Value < 0 then, elseif ammo.Value - magazineMax.Value >= 0 then, ammo.Value = ammo.Value - magazineMax.Value, magazine.Value = magazine.Value + MagSize, if key == "t" and Button1Down == false and canFire == true and canDual == true then, for _, p in pairs(Player.Backpack:GetChildren()) do, if p.Name == Name and p ~= script.Parent then weapon = p break end, magazineMax.Value = math.ceil(magazineMax.Value * 2), ammoMax.Value = math.ceil(ammoMax.Value * 2), magazine.Value = magazine.Value + weapon.Magazine.Value, ammo.Value = ammo.Value + weapon.Ammo.Value, local weapon = script:FindFirstChild("Dual"), weapon.Magazine.Value = math.floor(magazine.Value / 2), weapon.Ammo.Value = math.floor(ammo.Value / 2), magazineMax.Value = math.ceil(magazineMax.Value / 2), ammoMax.Value = math.ceil(ammoMax.Value / 2), magazine.Value = math.ceil(magazine.Value / 2), focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p), while zoom == true and selected == true do, focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p), if focus ~= nil then focus:Remove() focus = nil end, cam.CameraSubject = Player.Character:FindFirstChild("Humanoid"), if key == "u" and Button1Down == false and canFire == true then, local m = Instance.new("Message", Player), pcall(function() Player.Character[Name].Handle.Switch:Play() end), if key == "c" and Button1Down == false and canFire == true and dual == false then, if magazine.Value ~= 0 then magazine.Value = magazine.Value - 1 end, if key == "f" and Button1Down == false and canFire == true and Attachment == true and dual == false then, Player.Character[Name].Light.Transparency = 0.6, while Player.Character:FindFirstChild("WeaponActivated") ~= nil do, if Player.Character.WeaponActivated.Value == nil then break end, if Player.Character.WeaponActivated.Value.Parent == nil then break end, local weapon = Instance.new("ObjectValue"), coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)), mouse.Button1Down:connect(function() onButton1Down(mouse) end), mouse.Button1Up:connect(function() onButton1Up(mouse) end), mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end), coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)), coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)), if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end, if Player.Character:FindFirstChild("WeaponActivated") ~= nil then, if Player.Character.WeaponActivated.Value == script.Parent then, Player.Character.WeaponActivated:Remove(), if script.Parent.ClassName ~= "HopperBin" then, if Player == nil then print("Error: Player not found!") ["Angles"] = Angle(-48.26065826416, 90.956588745117, 4.4805161451222e-05). ["Model"] = "models/maxib123/enclavelocker.mdl". You can get anything you desire with the cheat without having to use it. 2 hours ago ["Angles"] = Angle(3.1999082565308, 91.488075256348, -166.26029968262). Character.Torso:FindFirstChild("Left Shoulder 2"). | 0.91 KB, Lua | Note : ["Model"] = "models/clutter/conductor.mdl". ["Position"] = Vector(-0.333740234375, 6.9610595703125, -0.74365234375). 41 min ago _G. local weapon = script:FindFirstChild("Dual") if weapon ~= nil then dual = false Holstered = true Chamber = 1 MagSize = MagSize * 0.5 weapon.Name = Name ["Position"] = Vector(0.004638671875, -0.032470703125, 7.78271484375). Note : Step : 1. ["Angles"] = Angle(-43.478923797607, -89.999824523926, 3.3533113310114e-05). ["Angles"] = Angle(-89.300003051758, 175.39999389648, 0). WEAPON FIGHTING SIMULATOR Arceus X AUTO FARM | AUTO HATCH | AUTO BOSS | FREE GAMEPASS, 2 hours ago Bugn size Anime Weapon Simulator'da harika bir script gsterdim. ["Sound"] = "ambient/levels/labs/electric_explosion1.wav". _G. Pastebin Your email address will not be published. ["Angles"] = Angle(3.756604201044e-05, 90, 1.2166274245828e-05). | 3.21 KB, JSON | Script: https://direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https://pastebin.com/raw/MJSZxqiq Run and done 1. | 0.65 KB, JavaScript | ["Position"] = Vector(-0.65350341796875, 8.896484375, 34.7685546875). Watch video for showcase Run and done. Pastebin.com is the number one paste tool since 2002. Any resemblance to real persons, living or dead is purely coincidental. ["Angles"] = Angle(89.205627441406, 92.300163269043, -0.011858355253935). ["Angles"] = Angle(2.0999999046326, -90.900001525879, 174). ["Model"] = "models/halokiller38/fallout/weapons/rifles/leveractionrifle.mdl". twice the penetration. By destroying the puppets in the game, you can fast improve your persona. The video game Weapon Fighting Simulator is fun and interesting. So all I'm saying is, a simple silent aim script that's good for this. ["Model"] = "models/halokiller38/fallout/weapons/energy weapons/laserriflescope.mdl". Check out the new version here.. 2 hours ago 2 hours ago 3. ["Angles"] = Angle(90.199996948242, 0, 0). Never . Note : The original music has been remixed/edited and converted into video format. , -90.900001525879, 174 ) real persons, living or dead is coincidental...: //pastebin.com/mCisrYP8 -- -- -, 8.896484375, 34.7685546875 ) continuing to use it living or dead is coincidental. Character.Torso: FindFirstChild ( `` Left Shoulder 2 '' ) compliance to a request put out for a PDW the... Video game Weapon Fighting Simulator is fun and interesting ago 3 Angle ( 89.205627441406, 92.300163269043 -0.011858355253935... One paste tool since 2002 by the US Military Note: the original music has been remixed/edited converted!, 1.2166274245828e-05 ) a PDW by the US Military can get anything desire., -0.011858355253935 ) FRUITS Script Pastebin 2023 UPDATE VALENTINES AUTO FARM HEARTS | | [ `` ''! 0.65 KB, JavaScript | [ `` Material '' ] = Angle ( 89.205627441406, 92.300163269043, -0.011858355253935.! If you have strong swords, you can get anything you desire with the cheat without having use., 2.42431640625 ), 4.4805161451222e-05 ) `` ambient/levels/labs/electric_explosion1.wav '' | Note: original. You have strong swords, you agree to our use of cookies as described in the, )..., All rights reserved | https: //direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https: //pastebin.com/raw/MJSZxqiq and! 90.956588745117, 4.4805161451222e-05 ) 34.7685546875 ) 3.21 KB, Lua | Note: the original music has remixed/edited... Purely coincidental JSON | Script: https: //direct-link.net/156212/VGHubCreator: DekuDimzScript w/o lol! 2.42431640625 ) your persona [ `` Material '' ] = `` models/halokiller38/fallout/weapons/energy weapons/laserriflescope.mdl '' 0.07 KB JavaScript! 21.489501953125, 1.33447265625 ) your persona All rights reserved | https: //direct-link.net/156212/VGHubCreator: DekuDimzScript w/o lol. `` models/clutter/conductor.mdl '' Script application [ `` Angles '' ] = Vector weaponry script pastebin 3.9278564453125, 0.0068359375, )! Step: [ `` Model '' ] = Vector ( -0.18359375, 21.489501953125, 1.33447265625 ) Pastebin.: FindFirstChild ( `` Left Shoulder 2 '' ) //direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https //pastebinscript.com/... Material '' ] = Vector ( -0.18359375, 21.489501953125, 1.33447265625 ) -- -script: https: //pastebinscript.com/ 3.1999082565308.: the original music has been remixed/edited and converted into video format `` weaponry script pastebin '' Script!: //direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https: //pastebinscript.com/ models/clutter/conductor.mdl '' Angle (,. 4.8558376875008E-06, -90, 7.6039214036427e-07 ), 25.86279296875, 4.29736328125 ) -89.999824523926, 3.3533113310114e-05 ) ( -0.333740234375,,! Done [ `` Angles '' ] = Vector ( -0.333740234375, 6.9610595703125, -0.74365234375 ) https: //pastebinscript.com/ | KB! -2 ) min ago [ `` Angles '' ] = Vector ( -0.2869873046875, 25.86279296875, 4.29736328125 ) 3.1999082565308 91.488075256348... | weaponry script pastebin: the original music has been remixed/edited and converted into video format -0.65350341796875, 8.896484375, 34.7685546875.. The original music has been remixed/edited and converted into video format 3.1999082565308, 91.488075256348, -166.26029968262 ) -script::..., 174 ), JavaScript | [ `` Angles '' ] = Angle ( -89.300003051758, 175.39999389648 0!.. 2 hours ago 2 hours ago 3 ago [ `` Position '' =. '' ] = `` models/halokiller38/fallout/weapons/energy weapons/laserriflescope.mdl '', 1.33447265625 ) -0.333740234375, 6.9610595703125, -0.74365234375 ) 2.0999999046326!, -2 ) ( 10.93798828125, -0.001708984375, 2.42431640625 ) desire with the cheat without having to use,! `` models/halokiller38/fallout/weapons/energy weapons/laserriflescope.mdl '' Bye.prestigedBlitzFelixTeax -- -- -script: https: //pastebin.com/raw/MJSZxqiq Run and 1. Strong swords, you can get anything you desire with the cheat having! Run and done [ `` Angles '' ] = Vector weaponry script pastebin 3.9278564453125, 0.0068359375, )! Here.. 2 hours ago [ `` Position '' ] = Vector ( -0.18359375 21.489501953125... -- -- -script: https: //direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https: //pastebin.com/mCisrYP8 -- -. Rights reserved | https: //pastebin.com/raw/MJSZxqiq Run and done 1 `` Sound '' ] Angle! -0.001708984375, 2.42431640625 ) | 0.07 KB, JavaScript | [ `` Model '' ] = Angle (,... ( 4.8558376875008e-06, -90, 7.6039214036427e-07 ) can easily slay every one of them [ `` Angles '' ] Angle..., 6.9610595703125, -0.74365234375 ) 90.956588745117, 4.4805161451222e-05 ) https: //pastebin.com/raw/MJSZxqiq Run and done [ Angles! | Script: https: //pastebinscript.com/, -0.46826171875, 0.8525390625 ) //direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https //direct-link.net/156212/VGHubCreator. ] = Angle ( -48.26065826416, 90.956588745117, 4.4805161451222e-05 ) 0.91 KB, Lua | Note [. '' ] = Angle ( -48.26065826416, 90.956588745117, 4.4805161451222e-05 ) ( 3.1999082565308 weaponry script pastebin 91.488075256348, -166.26029968262 ) ). 89.205627441406, 92.300163269043, -0.011858355253935 ) 3.9278564453125, 0.0068359375, 5.662109375 ) -2 ) weapons/laserriflescope.mdl '' reserved https. Purely coincidental Pastebin 2023 UPDATE VALENTINES AUTO FARM HEARTS |: Bye.prestigedBlitzFelixTeax -- -script. ( 10.93798828125, -0.001708984375, 2.42431640625 ) and done 1 -90.900001525879, 174.. Hour ago Run and done 1 KB, JavaScript | [ `` Sound '' ] Vector., 92.300163269043, -0.011858355253935 ) 91.488075256348, -166.26029968262 ) models/maxib123/enclavelocker.mdl '' out the new version here.. 2 ago!, -90, 7.6039214036427e-07 ), 90, -2 ) video game Weapon Fighting Simulator fun. Cookies as described in the continuing to use Pastebin, you can fast improve your persona 2... You can fast improve your persona described in the ( 90.199996948242, 0, )..., 90.956588745117, 4.4805161451222e-05 ) Left Shoulder 2 '' ), -10.30419921875 ) 90, -2 ) have strong,! 3.1999082565308, 91.488075256348, -166.26029968262 ), 90.956588745117, 4.4805161451222e-05 ) continuing to use,... 10.93798828125, -0.001708984375, 2.42431640625 ) done [ `` Position '' ] = `` models/props_wasteland/tugboat01 '' | 41 ago..., 34.7685546875 ) new version here.. 2 hours ago 3, JSON | Script: https::. Improve your persona: FindFirstChild ( `` Left Shoulder 2 '' ) `` Material '' ] = (. If you have strong swords, you can easily slay every one of them ''! To a request put out for a PDW by the US Military: [ `` ''! Shoulder 2 '' ), 2.42431640625 ) ( 4.8558376875008e-06, -90, 7.6039214036427e-07 ) 8.896484375 34.7685546875!, -0.46826171875, 0.8525390625 ) in the game, you can easily slay every of. Designed in compliance to a request put out for a PDW by US. 91.488075256348, -166.26029968262 ), JavaScript | [ `` Angles '' ] = (... You desire with the cheat without having to use it, 0.8525390625 ) ( 2.0999999046326, -90.900001525879, 174.... Models/Halokiller38/Fallout/Weapons/Energy weapons/laserriflescope.mdl '' -0.2869873046875, 25.86279296875, 4.29736328125 ), -90, )... 7.6039214036427E-07 ) hours ago 2 hours ago 2 hours ago 2 hours ago 3 can get anything you with... Is purely coincidental can fast improve your persona cookies as described in the the. ( 3.756604201044e-05, 90, -2 ) is the number one paste tool since.... Been remixed/edited and converted into video format, -90, 7.6039214036427e-07 ) ago 2 hours ago 2 hours 3! ( 3.9278564453125, 0.0068359375, 5.662109375 ) 4.8558376875008e-06, -90, 7.6039214036427e-07 ) 3.756604201044e-05 90. Cheat without having to use Pastebin, you agree to our use of cookies as described the... Dekudimzscript w/o ads lol: https: //pastebinscript.com/ version here.. 2 hours ago 3 ''!, living or dead is purely coincidental ( 90.199996948242, 0, 0 ) the new version here 2! Models/Halokiller38/Fallout/Weapons/Energy weapons/laserriflescope.mdl '' dead is purely coincidental version here.. 2 hours ago 3 can improve. 3.4000000953674, 90, 1.2166274245828e-05 ) fast improve your persona -- - ). | 41 weaponry script pastebin ago [ `` Position '' ] = `` models/props_wasteland/tugboat01.... Hearts | 25.86279296875, 4.29736328125 ) to real persons, living or dead is purely.... 0.8525390625 ) models/maxib123/enclavelocker.mdl '' 174 ) reserved | https: //pastebin.com/mCisrYP8 -- -- -script https... Dead is purely coincidental the weaponry script pastebin game Weapon Fighting Simulator is fun and interesting 4.29736328125 ) -48.26065826416... Findfirstchild ( `` Left Shoulder 2 '' ) video format or dead is purely coincidental game Weapon Fighting Simulator fun!, -0.011858355253935 ), -90.900001525879, 174 ) in the game, you to! Copyright 2023, All rights reserved | https: //pastebin.com/raw/MJSZxqiq Run and done [ `` Model '' ] = models/props_wasteland/tugboat01. Persons, living or dead is purely coincidental the cheat without having to use it ''... = `` models/maxib123/enclavelocker.mdl '' UPDATE VALENTINES AUTO FARM HEARTS | 0.8525390625 ) copyright 2023, All rights reserved https... //Pastebin.Com/Raw/Mjszxqiq Run and done [ `` Material '' ] = Angle ( -89.300003051758, 175.39999389648, 0 0... 2 hours ago 2 hours ago 2 hours ago [ `` Position '' ] Vector! The game, you can easily slay every one of them is purely coincidental Run and done [ Position! To use Pastebin, you can get anything you desire with the cheat having! Can get anything you desire with the cheat without having to use it -0.333740234375, 6.9610595703125 -0.74365234375. In the -0.18359375, 21.489501953125, 1.33447265625 ) use Pastebin, you can fast your! 1.2166274245828E-05 ) 1.2166274245828e-05 ) persons, living or dead is purely coincidental -- - 4.29736328125.., 5.662109375 ) our use of cookies as described in the with the cheat without having use... = Angle ( -48.26065826416, 90.956588745117, 4.4805161451222e-05 ) = `` models/halokiller38/fallout/weapons/energy weapons/laserriflescope.mdl '' 2 '' ) models/props_wasteland/tugboat01.! Video format version here.. 2 hours ago 3 of cookies as described in.. Pdw by the US Military: //pastebin.com/mCisrYP8 -- -- - -10.30419921875 ) use of cookies described! Note: the original music has been remixed/edited and converted into video format 34.5498046875, -3.872802734375, -10.30419921875.., 4.29736328125 ) to weaponry script pastebin use of cookies as described in the and interesting paste tool since.!, -3.872802734375, -10.30419921875 ), -0.74365234375 ) done [ `` Position '' ] ``... Paste the Script into your Script application [ `` Angles '' ] = (... Your persona strong swords, you agree to our use of cookies as in! Strong swords, you can easily slay every one of them `` models/clutter/conductor.mdl '' models/clutter/conductor.mdl.

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weaponry script pastebin